Ctrl + Shift + W
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Switches into WALK mode. This allows one to walk around like in the real world.
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Ctrl + Shift + F
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Switches into FLY mode. This allows one to move around in a VR scene without gravity
pulling one down to the ground.
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Ctrl + Shift + E
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Switches into EXAMINE mode. This allows one to turn and zoom an object.
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Ctrl + Shift + S
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Switches into SLIDE mode. This allows one to move sidewards and upwards without changing the viewing direction.
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Ctrl + Shift + P
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Switches into PAN mode. This allows one to look around without moving.
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Ctrl + Shift + Q
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Switches into GAME mode. This allows one to look around with the mouse and to move with the keyboard.
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F3
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Switches temporarily into JUMP mode. This allows one to move towards an object by clicking on it.
When the F3 key is released, the previous navigation mode is reactivated.
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Ctrl + Shift + G
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Toggles gravity simulation. If gravity is on, the viewing position is kept on the ground when
the user moves (terrain following). If gravity is off, one movements are performed as they are
indicated by the user, without any gravity based constraints.
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Ctrl + Shift + C
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Toggles collision detection. With collision detection being active, walls and other objects
prevent the user from moving inside or through them. Turning collision detection off saves
a bit of computing power and allows the user to move through objects.
(Please note, that when you are inside an object, you don't see even its surface from there.)
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Ctrl + Shift + U
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Aligns the viewpoint with the scene. If the scene appears tilted, pres Ctrl + Shift + U to undo
any tilts.
In the EXAMINE mode it is better to use the ESC key.
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Ctrl + Shift + R
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Disables interaction with clickable objects for a while.
When the user has moved very close towards an interactive
object, it may be difficult to move away, because the object
receives all mouse input. Pressing Ctrl + Shift + R in such
a situation forces the mouse into navigation for the next
time the user drags the mouse. Pressing this key sequence
again switches back to normal mode.
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PgUp/PgDown
Num + / Num -
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Cycles forward/backward through the list of available viewpoints. A viewpoint is a position and a viewing direction defined
by the VR scene.
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ESC
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The function of the ESC key varies on the situation:
When in GAME mode, escapes into normal mode where the cursor is visible and the user
can click on objects or on other windows.
When in Full Screen mode, escapes from there to windowed mode.
In any other situation, escapes to the innitial viewpoint. This is the first viewpoint defined by the scene, or a position
where the whole object can be seen if no viewpoint has been defined and a single object is being
examined.
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