id Software Quake
III demo q3tourney model rendered in BS Contact 5.0 in VRML with MultiTexturing.
Converted from the id Software Quake III Arena Demo :
Note on navigation:
These worlds work in BS Contacts GAME-like navigation mode.
To walk around press the Ctrl key and then the keys A, S, D and W. Move the mouse to change the viewing direction.
You may need to click into the 3D Window in order to get key presses routed to it.
Note on joystick support:
These worlds are enabled to be navigated with a joystick. If they happen to
turn you around all the time, you may need to calibrate your joystick or to
unplug it.
Note on optimization:
this files are raw dumps
and are not optimized using any of the BS Contact visibility managment tools.
Also specical effect shaders have not been converted.
The Quake3 BSP Converter, by John W. Ratcliff can export lightmapped scenes to VRML from the Quake3 BSP format.
The original version can be found here http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-Q3BSP&forum=cotd&id=-1
The extended version supporting VRML2 with MultiTexture extension can be found here : http://home.snafu.de/hg/vrml/q3bsp/q3bsp.html.